
Vilya: I used to be a huge Star Wars fan when I was younger, so I would just tell him I’ll be really disappointed if they disregard the expanded universe and start anew.

What do you say?įred: I don’t really care what goes in it so I would probably keep my mouth shut. You have 30 seconds to tell him what you want to see (or not see) in Star Wars episode VII. Whiteboyslim: You get on an elevator and suddenly you realize the person standing next to you is J.J. I’ve also played a lot of League of Legends, but stopped recently - it takes too much time! So Baldurs’s Gate I and II, the Elder Scrolls games and classics from the SNES era. Whiteboyslim: When you’re not working on Grindea what other games do you like to play?įred: At the moment, Battleblock Theater. We have some savings, and Fred and Vilya are studying part time to make them last longer.

We spend just as much time working on Grindea as would be expected of a day job (sometimes more), but that’s obviously not where we get our income. Whiteboyslim: Is working on Grindea your day job? Vilya: I honestly don’t watch a lot of movies (I prefer series!), but if I have to pick one out of the ones I’ve seen I’d say Advent Children, mainly because it felt kind of cool to see the characters rendered so clearly compared to the game art.
SECRETS OF GRINDEA DEV BLOG MOVIE
Teddy: There’s no good video game movie, but I think Street Fighter II The Animated Movie was okay. Whiteboyslim: What is, in your opinion, the best video game related movie ever? PixelFerrets: Two of our main sources for inspiration have been Ragnarok Online, Zelda: A Link to the Past, games we’ve spend a lot of time playing in our youth. Whiteboyslim: Your website lists the SNES era RPG’s as a driving influence for the game, and Secrets of Grindea has a pretty obvious Secret of Mana / Secret of Evermore vibe to it, but I was was wondering what other games have inspired you guys to make Grindea? PixelFerrets: We haven’t talked that much to them since we’re so far from release! What little correspondence there’s been has been nice.

Whiteboyslim: Congratulations on recently being Greenlit on Steam! How has your experience with Valve been so far? Teddy released a game called “Dwarfs!?” on Steam a couple of years ago, but that game was nowhere near the scope of Secrets of Grindea! PixelFerrets: We’ve all studied game development for three years. Whiteboyslim: Do any of you have a background in game development or is this your first time taking on a project like this? The music is made by Andrew Riley of Lucky Lion Studios, and the sound effects are made by Mariusz Jasionowicz of RareSound Production and Hallvard A. Basically Vilya does all the static sprites and user interface, Fred creates enemies, npcs and animates other sprites that need to move, and Teddy puts it all together. PixelFerrets: Our team consists of three members Teddy the programmer, Vilya the graphic artist and Fred the animator. Whiteboyslim: Could you please introduce us to your team and briefly explain your role in developing Secret of Grindea.

As it turns out they were happy to oblige! Seeing as many of you CheerfulGhosters like retro-styled games like I do, in addition to sharing my find with all of you I decided to reach out to the developers and see if they were willing to do an interview for us. I discovered it while looking through the list of games that had been Greenlit on Steam. Secrets of Grindea is an upcoming game that aims to put a modern spin on the beloved SNES era action RPG’s.
